PM3.02 - Diddy Kong - Action - 0x12a

Entry Script

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
  2. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  3. EnableInterruptGroup(CliffCatch)
  4. CallEveryFrame { thread_id: 9, script: 0x1b5a0 }

Exit Script